About PixelMaze

PixelMaze
About PixelMaze
App Store
- 37 problem solving puzzles.
- 40 sokoban puzzles
Key Features:
- Multi-Fingered Exercises
- Mesmerising Soundtrack
- Arcade Sound Effects
- Rage Against Time
- Stumping Puzzles
- Multiple Colors
- Endless Maze
- Retro Style
- Pixels
Bonus Features:
- No advertisements
- No in-application purchases
Background:
- This was a competition entry at Assembly Summer 2017 computer festival.
- 10th place in Game Development combo.
Ratings & Reviews
-
Good casual puzzler
Jan 14, 2018 By Mr.MasterPotatoI can now say that after my previous issue of low speed being fixed this game definitely deserves a five star review, the puzzles can seem cheap at times, especially the one that can trap you in a death, however they never get to the point that they’re frustrating or too hard to be entertaining, and with the speed problem I’ve previously addressed fixed it’s very easy to recover from a mistake, I definitely recommend this app to anyone who needs a good puzzle game (Also about my first review, after seeing the developer’s response I think I should point out that I said this should be a free game with ads since they wouldn’t disrupt the slow gameplay by much, but with the update I think this title works great as a paid game) more -
What a workout for my hand eye co-ordination!
Jan 4, 2018 By MifmasterThe other’s reviews were correct by saying this is very addicting! If you get frustrated easily this is NOT for you. The first few rounds of the game are easy to figure out but when you have to use more then one or two fingers on the screen at the same time doing individual tasks, it becomes stressful. That is until you get it within the time set forth. I still enjoy the challenges of each new round, while enjoy the complexity of this game. Also, a very good workout for my brain! Thanks! more -
Good game
Sep 30, 2022 By sviehiegyvayleCan't get past level 19, I get stuck in the bottom left corner Update: Two fingers works, thanks! I didn't think of that. Still might be better if the single box didn't get stuck like that -
Great game!
Jan 5, 2018 By jmedina1567It’s a fun game and addictive but what I feel is the best part is the developers. The time it took then to respond was just stellar. One way you can distinct a good game from a bad one is how much the developers are trying to fix it, and that’s what this game shows. more -
Irritating controls
Jan 3, 2018 By vicky_buddyI have to disable multi-touch gesture in iOS setting to play this game. And then the more fingers it requires to control the dot, the laggier it gets. Plus, moving there boxes with the dot is a daunting task. The boxes float away diagonally, instead of moving horizontally or vertically. Thus, instead of giving me enjoyment, this game is causing me stress and irritation. more -
Strobes
Mar 27, 2018 By prezliReally bad for people with seizures. I had to delete it due to strobes
-
Good casual puzzler
Jan 14, 2018 By Mr.MasterPotatoI can now say that after my previous issue of low speed being fixed this game definitely deserves a five star review, the puzzles can seem cheap at times, especially the one that can trap you in a death, however they never get to the point that they’re frustrating or too hard to be entertaining, and with the speed problem I’ve previously addressed fixed it’s very easy to recover from a mistake, I definitely recommend this app to anyone who needs a good puzzle game (Also about my first review, after seeing the developer’s response I think I should point out that I said this should be a free game with ads since they wouldn’t disrupt the slow gameplay by much, but with the update I think this title works great as a paid game) more -
What a workout for my hand eye co-ordination!
Jan 4, 2018 By MifmasterThe other’s reviews were correct by saying this is very addicting! If you get frustrated easily this is NOT for you. The first few rounds of the game are easy to figure out but when you have to use more then one or two fingers on the screen at the same time doing individual tasks, it becomes stressful. That is until you get it within the time set forth. I still enjoy the challenges of each new round, while enjoy the complexity of this game. Also, a very good workout for my brain! Thanks! more -
Good game
Sep 30, 2022 By sviehiegyvayleCan't get past level 19, I get stuck in the bottom left corner Update: Two fingers works, thanks! I didn't think of that. Still might be better if the single box didn't get stuck like that -
Great game!
Jan 5, 2018 By jmedina1567It’s a fun game and addictive but what I feel is the best part is the developers. The time it took then to respond was just stellar. One way you can distinct a good game from a bad one is how much the developers are trying to fix it, and that’s what this game shows. more -
Irritating controls
Jan 3, 2018 By vicky_buddyI have to disable multi-touch gesture in iOS setting to play this game. And then the more fingers it requires to control the dot, the laggier it gets. Plus, moving there boxes with the dot is a daunting task. The boxes float away diagonally, instead of moving horizontally or vertically. Thus, instead of giving me enjoyment, this game is causing me stress and irritation. more
-
Strobes
Mar 27, 2018 By prezliReally bad for people with seizures. I had to delete it due to strobes
No reviews available
No reviews available
-
Good casual puzzler
Jan 14, 2018 By Mr.MasterPotatoI can now say that after my previous issue of low speed being fixed this game definitely deserves a five star review, the puzzles can seem cheap at times, especially the one that can trap you in a death, however they never get to the point that they’re frustrating or too hard to be entertaining, and with the speed problem I’ve previously addressed fixed it’s very easy to recover from a mistake, I definitely recommend this app to anyone who needs a good puzzle game (Also about my first review, after seeing the developer’s response I think I should point out that I said this should be a free game with ads since they wouldn’t disrupt the slow gameplay by much, but with the update I think this title works great as a paid game) more -
What a workout for my hand eye co-ordination!
Jan 4, 2018 By MifmasterThe other’s reviews were correct by saying this is very addicting! If you get frustrated easily this is NOT for you. The first few rounds of the game are easy to figure out but when you have to use more then one or two fingers on the screen at the same time doing individual tasks, it becomes stressful. That is until you get it within the time set forth. I still enjoy the challenges of each new round, while enjoy the complexity of this game. Also, a very good workout for my brain! Thanks! more -
Good game
Sep 30, 2022 By sviehiegyvayleCan't get past level 19, I get stuck in the bottom left corner Update: Two fingers works, thanks! I didn't think of that. Still might be better if the single box didn't get stuck like that -
Great game!
Jan 5, 2018 By jmedina1567It’s a fun game and addictive but what I feel is the best part is the developers. The time it took then to respond was just stellar. One way you can distinct a good game from a bad one is how much the developers are trying to fix it, and that’s what this game shows. more
No reviews available
-
Irritating controls
Jan 3, 2018 By vicky_buddyI have to disable multi-touch gesture in iOS setting to play this game. And then the more fingers it requires to control the dot, the laggier it gets. Plus, moving there boxes with the dot is a daunting task. The boxes float away diagonally, instead of moving horizontally or vertically. Thus, instead of giving me enjoyment, this game is causing me stress and irritation. more
No reviews available
-
Strobes
Mar 27, 2018 By prezliReally bad for people with seizures. I had to delete it due to strobes
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PixelMaze
Release Notes
1.9.13
Fixed physics model for player character,
which caused the player to get stuck in level 8.
Fixed a major issue with the game, which rendered the game unplayable.
There is a bug with SKPhysicsBody class when SKTexture is used with SpriteKit.
This required several workarounds. This was introduced with iOS 13 update.
Improved level selection, and improved startup speed.
Improved graphics.
Improved Loading Screen.
Generates level previews on first game start to temporary path.
Added level previews to level select screen.
Fixed a bug with endless maze with single wall element rendering.
There are now 40 sokoban levels available.
Fixed gameplay issues with Sokoban levels.
Fixed level selection screen for Sokoban levels.
Removed support for GameCenter, Leaderboards and achievements.
Removed extra external dependencies from the code, should make the size smaller.
Removed level screenshots.
UI changes in Level Select screen.
Fixed a major bug with iOS 12.x series.
Improved Level Selection/Browse screen.
Unlocked all tutorial levels, the first 16 levels.
Added category titles to level selection screen.
Moved the endless mode into level selection screen from the main menu.
Show a location for the optimal finger placement on the screen in tutorial levels.
Minimum target changed to iOS 9. This increases a bit of the calculated sizes, but should not increase the application size for iOS 12+ users.
Smaller download size, was about 10-15MB, now it is about 1-2MB.
Fixed bug where the review was requested too often.
Warning: This game contains flashing lights; bold, regular patterns; and regular moving patterns.
Improved gameplay controls:
- when multiple players are moved at the same time, the speed is slower per player. Should make the controlling easier.
Background music is now louder.
The changes above were done according to requests from the players. If you encounter some issue (or if you would like to get personal help on levels etc), feel free to contact me via email support@jppiiroinen.com. Happy to help!
Cheers,
JP
Fixed a software bug which affected gameplay on latest iPads:
- the finger doors which required 4 or 5 fingers conflicted with iOS Multitasking gestures.
This fix will replace the 4 and 5 finger doors with 3 and 2 finger doors on those levels.
Sorry for the inconvenience. Thank you for sending those emails, which made me understand the issue which was there. And please keep them coming! If you find any issues or if you have feedback, send an email to support@jppiiroinen.com or leave a review comment.
Cheers,
JP
Fixed issues based on customer feedback.
- the dynamic pieces did not behave as expected. They were moving diagonally, when the expected behaviour was horizontal and vertical movement.
- performance issues on older hardware. The physics models are now more optimised. There was a software regression on the code and I apologise for the inconvenience.
I am more than happy to fix any bugs and issues which you find, you can also contact me via email support@jppiiroinen.com or leave a review comment. Hopefully the fixes above helps you to enjoy the game in more detail.
Cheers,
JP
New features:
- Endless Maze is now in 3D!
Fixed an issue based on customer review feedback:
- Player will now move faster when the distance of the touch increases. In order to move slowly you will have to do a short drag/swipe and in order to speed up the travel speed of the player you will have to do longer drag/swipe. As long as you keep the finger on the screen the player will continue to move. To slowdown the travel speed move the finger closer to the center of the virtual joystick.
Improved gameplay.
Fixed an issue with teleports.
Finetuning UI elements.
Improved timeout screen contrast.
Bug Fix:
- added missing leaderboards for Level 36 and Level 37.
Added two new stumping puzzles.
Introducing the Mindless (endless) game mode.
* Now you can just play in this new game mode with a slightly different angle, you don't have to collect all the pixels, but you surely have to find the goal before the time runs out. If you collect pixels, you will gain more time.
Fixed icon issues in Settings:
* Added unique icons for Sound Effect and Music.
Polished Pause screen UI.
Changes:
- removed in-application purchases
- award player with +50 seconds token for each completed level
- improved gameplay for level 9.
Bug fixes related to:
- improved game start-up time.
- application state handling.
- gameplay session storage
Added 1 new level.
New application icon.
Added 1 new level.
Enabled in-app purchases.
Fixed minor user interface issues.
Fixed issue with menu button in gameplay screen.
Improved user experience by fine tuning user-interface elements and added new gameplay content.
New features:
- Added 3 new levels
- Added support for gameplay token which will allow extra time for a level
- Introducing In-application purchases
- Introducing new gameplay elements.
- Added support for iTunes basic background music.
- Added setting for music and sound effect on/off
- New application icon
- Added Leaderboards with Game Center integration, tap Best Time or Top Level in pause screen.
- Added Achievements.
- Improved support for iPhone X
- New level selection screen
Bug fixes:
- pause music when application is entering background
- switch to pause screen when application is entering background
User experience improvements based on feedback from players.
Improved compatibility with iPhone SE.
Changelog:
- Fixed button hover effects on menu.
- Dialogs can be dismissed from the bottom of the screen.
- Added 3 step warning button to Remove All Game Data into info dialog, which removes the possibility of accidental game data removal.
- Adjusted height of dialogs to allow better user experience on iPhone SE.
- Adjusted font sizes and margins on gameplay UI.
- Fixed an issue related to player colour which appeared on multi-finger mode.
- Added missing teleport sound effect
User experience improvements based on feedback from players.
Fixed also few gameplay issues and software bugs.
Changelog:
- moved user interface items from bottom to top on game screen.
- added animation to pause screen which guides user where to tap to play.
- moved level number from game screen into pause screen, which was replaced by the time counter in the game screen.
- updated pause screen colors to match the game colour
- improved info screen, contains now a catalogue of game elements
Gameplay improvements based on customer feedback.
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