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Battle of Polytopia - A Civilization Strategy Game

Battle of Polytopia - A Civilization Strategy Game

Midjiwan AB

Fast 4X strategy war game. Build an epic civilization and take it into battle!

4.4 Ratings 172K+ Reviews 5M+ Downloads
Fast 4X strategy war game. Build an epic civilization and take it into battle!
see more about Battle of Polytopia - A Civilization Strategy Game

Ratings & Reviews

4.4
172.1K+ Ratings
  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
  • Jul 21, 2020

    By Eric Li
    I absolutely love this game. Controls are easy to learn, gameplay is fabulous, prices are fair and playing it free doesn't take away from the game at all, and the multiplayer is amazing. My friends and I love playing this. However, I have a single suggestion - Allow/implement community-made maps. It'd probably be so fun to just see how much you can really achieve, or try surviving with no resources whatsoever. Overall, this is one of the best local multiplayer games there is.
    more
  • Great game, some room for improvement Jun 16, 2019

    By Vdyvdrjbfrugf
    Firstly, let me just say that I can’t wait for the PC version of this. You can take my ten dollars for that. Anyways, back to the mobile version. It’s really good, but as of now, there is a lot that could be added since really the only way to win is to take over everything and that gets repetitive after a while. A diplomacy system of some sort would really help in that arena. Second, I keep getting the Luxidoor in my game even though I haven’t bought them. Another thing I don’t like (I don’t know if this is a bug or not) is that you can upgrade a city, choose to get a giant, and if your city is being invaded it will simply push the invading unit out of the way. It’s very annoying when the AI does this constantly. Also, I think it would provide more variety for those who don’t want to buy tribes if you included Kickoo in the free tribes, because it starts at the base level of the tech tree as well. Now, onto some suggestions. Perhaps a separate branch of the tech tree for diplomacy would definitely provide more depth. Another thing to add could be ‘dissent’ in recently taken over cities. It would impair the production and max troops of that city over time, and eventually lead to rebellion. This would make it harder to win by simply killing everything, because it would make it necessary to secure captured cities before moving on to the next. Finally, it would be nice to have an upgraded version of the Archer, maybe a Crossbowman?
    more
  • Aug 6, 2020

    By C King
    A wonderful little game. I love the purposely simple little graphics, and the gameplay is strongly addictive-- I want to take "just one more" turn to take that next village, explore that next area of cloud, see whether I can finally break through that shield wall. One of those creations that makes me feel happy.
    more
  • So close to greatness Apr 18, 2019

    By hhhhhhhhakkf
    I’ve been playing Polytopia (supertribes) on and off for a couple of years now, there is just something that keep bringing me back. Every time I play I always dream of crushing my friends in a match to show off my skill, but that fact is I simply can’t do that. Multiplayer in this game is blocked behind a pay wall, yes there is the free “pass and play” but that just slows down the experience and isn’t very enjoyable when your trying to hide your position from your friends. I would love to see multiplayer became a free feature, and I do understand the reason it may be blocked is because you guys are a small company and you need some type of income, but still I feel that doing this would help the community out a lot. Multiplayer in general dealing with any turn based game always takes time. Now I am not sure how the online multiplayer in Polytopia works having never played it, but I feel like there is an easy solution to a more exciting fast paced experience. Adding a timer to every players turn; let’s say 5sec early on and progressively gets longer, would really add fast thinking and excitement to this already intense game. This is just some things I think you guys should improve on, I myself am a design freak and I have many other ideas, but in the end it’s your game and I really want you guys to succeed.
    more
  • Aug 6, 2020

    By Brent Edgerton
    There should be a 'history' feature where you can review/see past moves you made in game. This allows us to show our friends interesting points of games. There should also be a 'stats' feature at the end of the game where you can review/see past moves from all civilizations. I would also love to see a post match graphic (similar to those shown in Rise of Nations) where you can see performance graphed over the course of the game. For example, the X axis would be turn by turn. The Y axis could show number of cities controlled, or total score, or techs researched, or army/navy size, or stars/turn, or kills/deaths, or percent land used (this one is more particular), or other interesting statistics. Many lines would overlay the graph with each line representing each civilization. I personally would be interested to see a match timeline (again, just like Rise of Nations) where notable events such as temple building, tech researches, battles (indicating W/L of each), new city founded, city captured/lost, achievement completion, or other moments (maybe knight rampages). These would be fairly simple to include (except the W/L of each battle would take more effort) and would lead to some excellent post match discussion with friends. Since I paid for this game to play with friends I think that things that increase the sociability of the game are great! Also I love the game a lot and it is very fun to play with friends! I would give 5/5 except I am offering some improvements I would like to see. Thank you very much!
    more
  • Jul 29, 2020

    By Emerald646
    It's a good game in itself, but you are stuck with the starting four factions if you aren't prepared to spend a lot of money (real life). Each extra faction can cost anywhere between $1.50 and $5. Each. And there's no in-game currency to speak of, so there's no way to earn them from playing. I've never seen a mobile game with so many pay walls. If you do not support pay to win, this isn't the game for you.
    more

No reviews available

  • Jul 21, 2020

    By Eric Li
    I absolutely love this game. Controls are easy to learn, gameplay is fabulous, prices are fair and playing it free doesn't take away from the game at all, and the multiplayer is amazing. My friends and I love playing this. However, I have a single suggestion - Allow/implement community-made maps. It'd probably be so fun to just see how much you can really achieve, or try surviving with no resources whatsoever. Overall, this is one of the best local multiplayer games there is.
    more
  • Aug 6, 2020

    By C King
    A wonderful little game. I love the purposely simple little graphics, and the gameplay is strongly addictive-- I want to take "just one more" turn to take that next village, explore that next area of cloud, see whether I can finally break through that shield wall. One of those creations that makes me feel happy.
    more
  • Regions and construction of the map Mar 27, 2019

    By BrycesBasement08
    I understand I am probably not gonna be read but I do have a few suggestions that would make the game quite interesting. What I really find fun in these civilization games is the creation of the gameplay itself. So something like team play with bots or online players. Ex: 2 v 2 battles where the teammates will share the same boarder color but have their unique tribal looks and color on buildings and characters. Another thing I suggest is being able to set the map size or the amount of water tiles produced in a game, while this can be randomized I’d think it would be a great add to the game if we could make our own maps and use them for online or bots, you could even put a price figure on that. When I first started playing them game I could barely beat a normal, now I go against 9 crazy’s and beat all of them no problem, so in consideration I hope you guys could make a harder difficulty for the bots maybe giving them a boost to their economy. In all of this I love this game and will continue to play for years on, you guys are doing awesome with your tribes and I am ready and excited to see more updates and changes, hopefully some of them I mentioned. Thank You.
    more
  • Jul 9, 2020

    By Jaxie
    This is easily one of my favorite mobile games. It's a great strategy game and I play it often. Easy to learn, difficult to master. I've had this game for years and on multiple devices. I used to be anxious to update my game because usually when good games get popular the updates introduce ads and then just go downhill. Not this game. This game is ad free and always has been. It is visually beautiful with cute little poly graphics, and the music and sound effects are really cute!
    more
  • Some Suggestions Oct 19, 2019

    By I AM THE ONE!!!
    Playing almost everyday including when I travel, flying, driving, even walking whatever I’m doing and I have time to pass this is the game to play, but I have some suggestion to help make it more fun! First, there should be more terrain such as valleys that take up to a max of 4-8 squares and if you level up passed the knowledge of roads you can purchase the knowledge of bridges and they can be upgraded because they can be attacked! To add on, small rivers can also form now and the new bridges can be built over the rivers and can be built on big lager rivers that have a max of only one square. Next, a new unit should be added, and they can be new boats (the tech splits off from the boats tree). The new boats can include ram boats that ram into other boats and units that are in a coast, another boat unit can be like the philosopher they take over an enemy boat by boarding the other boat, but can only take it over if it has less health or even health with each other, and finally the last unit is the ironclad a brute like ship the does a medium amount of damage but has a ton of health maybe 40 or so. Thank you for reading my suggestions and of course keep working on this addicting game!
    more
  • Great game, some room for improvement Jun 16, 2019

    By Vdyvdrjbfrugf
    Firstly, let me just say that I can’t wait for the PC version of this. You can take my ten dollars for that. Anyways, back to the mobile version. It’s really good, but as of now, there is a lot that could be added since really the only way to win is to take over everything and that gets repetitive after a while. A diplomacy system of some sort would really help in that arena. Second, I keep getting the Luxidoor in my game even though I haven’t bought them. Another thing I don’t like (I don’t know if this is a bug or not) is that you can upgrade a city, choose to get a giant, and if your city is being invaded it will simply push the invading unit out of the way. It’s very annoying when the AI does this constantly. Also, I think it would provide more variety for those who don’t want to buy tribes if you included Kickoo in the free tribes, because it starts at the base level of the tech tree as well. Now, onto some suggestions. Perhaps a separate branch of the tech tree for diplomacy would definitely provide more depth. Another thing to add could be ‘dissent’ in recently taken over cities. It would impair the production and max troops of that city over time, and eventually lead to rebellion. This would make it harder to win by simply killing everything, because it would make it necessary to secure captured cities before moving on to the next. Finally, it would be nice to have an upgraded version of the Archer, maybe a Crossbowman?
    more
  • So close to greatness Apr 18, 2019

    By hhhhhhhhakkf
    I’ve been playing Polytopia (supertribes) on and off for a couple of years now, there is just something that keep bringing me back. Every time I play I always dream of crushing my friends in a match to show off my skill, but that fact is I simply can’t do that. Multiplayer in this game is blocked behind a pay wall, yes there is the free “pass and play” but that just slows down the experience and isn’t very enjoyable when your trying to hide your position from your friends. I would love to see multiplayer became a free feature, and I do understand the reason it may be blocked is because you guys are a small company and you need some type of income, but still I feel that doing this would help the community out a lot. Multiplayer in general dealing with any turn based game always takes time. Now I am not sure how the online multiplayer in Polytopia works having never played it, but I feel like there is an easy solution to a more exciting fast paced experience. Adding a timer to every players turn; let’s say 5sec early on and progressively gets longer, would really add fast thinking and excitement to this already intense game. This is just some things I think you guys should improve on, I myself am a design freak and I have many other ideas, but in the end it’s your game and I really want you guys to succeed.
    more
  • Aug 6, 2020

    By Brent Edgerton
    There should be a 'history' feature where you can review/see past moves you made in game. This allows us to show our friends interesting points of games. There should also be a 'stats' feature at the end of the game where you can review/see past moves from all civilizations. I would also love to see a post match graphic (similar to those shown in Rise of Nations) where you can see performance graphed over the course of the game. For example, the X axis would be turn by turn. The Y axis could show number of cities controlled, or total score, or techs researched, or army/navy size, or stars/turn, or kills/deaths, or percent land used (this one is more particular), or other interesting statistics. Many lines would overlay the graph with each line representing each civilization. I personally would be interested to see a match timeline (again, just like Rise of Nations) where notable events such as temple building, tech researches, battles (indicating W/L of each), new city founded, city captured/lost, achievement completion, or other moments (maybe knight rampages). These would be fairly simple to include (except the W/L of each battle would take more effort) and would lead to some excellent post match discussion with friends. Since I paid for this game to play with friends I think that things that increase the sociability of the game are great! Also I love the game a lot and it is very fun to play with friends! I would give 5/5 except I am offering some improvements I would like to see. Thank you very much!
    more
  • Easily a five if... Dec 13, 2017

    By GoMadMama
    The game has a lot of great things I've been playing for a long time off and on I'll download it play it for a while delete and download it again. Polytopia really hits the spot in a lot of ways as the only consistent thing game to game is the player and the tribe you choose to play. It has a great level of randomness making the game, to a degree, new each time I really enjoy discovering the maps and the Conquest Mode on Pass and Play is my favorite. You can't ever tackle one round of this game the same way you did the last one. Each map brings new challenges and can force you out of your comfort zone so you never actually get to reach some of your favorite techs or do your favorite strategies. One round you need to rush your opponent while the next you need to be patient and ready to strike. That being said there is a reason I'll delete the game. After a while it gets boring you can buy another tribe to spice it up, which is only $.99, but after a while it just won't be as fun because you've done everything you can do. Sure you can start a new game with a new map and new enemies to conquer but after you've done that a few hundred times it feels like the same thing over and over.
    more
  • Man why are so many ppl hating on this game? May 1, 2019

    By JustANormalDude
    I was just scrolling through the “Most Critical” comments and dang, there were a lot of them lol. Some were saying the graphics were bad, but they’re not. Just look at the pictures of the game or download it yourself! Other people were saying that the AI cheated, but (no offense) those people probably weren’t the best players. Some were saying how they took away pass and play and domination (which they didn’t) or maybe they put them back in bcuz ima new player. The only thing I agree with (and I’m pretty sure anyone who’s reading this agrees too) is how you have to pay for 8 other tribes, 99 cents each. (which is cheap tho). I mean, after playing all the four default tribes (my favorite being the desert rider guys) it gets kinda boring, even with the random maps. Another thing is that you have to sign in to Game Center to play multiplayer. (Its probably not a problem for other people, but for some reason I’m not allowed to sign in to Game Center cuz of my over protective parents.) Other multiplayer games don’t require it! Take clash of clans for example. And that’s it. Thx for reading, random person! Can’t believe you made it! 😂
    more

No reviews available

  • Jul 29, 2020

    By Emerald646
    It's a good game in itself, but you are stuck with the starting four factions if you aren't prepared to spend a lot of money (real life). Each extra faction can cost anywhere between $1.50 and $5. Each. And there's no in-game currency to speak of, so there's no way to earn them from playing. I've never seen a mobile game with so many pay walls. If you do not support pay to win, this isn't the game for you.
    more

No reviews available

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