Facebook_pixel
Soda Dungeon 2

Soda Dungeon 2

Armor Games

Everyone’s favorite laid-back dungeon crawler returns!

4.6 Ratings 17K+ Reviews 500K+ Downloads
Everyone’s favorite laid-back dungeon crawler returns!
see more about Soda Dungeon 2

Ratings & Reviews

4.6
17.4K+ Ratings
  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
  • Game is pretty good with some major flaws Apr 1, 2018

    By LK8888
    This is a good dungeon crawl game. Humorous with great 8 bit graphics. After playing through 3 dimensions there are two major flaws which are probably stopping me from continuing. The biggest flaw is the ad playing mechanism. You depend on ads to double your bank interest ,and most importantly, to revive your whole party once an hour. Unfortunately, often it freezes when trying to retrieve and play an ad. So you lose your ability to raise your party, must force quit, and you are spawned back at the tavern. Very disappointing. The second thing is that it’s very difficult to gain reputation after dimension 2 if you’ve already bought most of the Tavern items. Other minor flaws is that in the special comedy dimension, if it’s more difficult than the regular dungeon, why is the loot the same drop as the regular dungeon? Lastly, it would have been nice if I was told to spend all my gold before leaving dimension 1. It wasn’t completely clear what would carry over and what would not when you go to the higher dimension. I feel in app purchase offers are completely reasonable, but the ad freeze when trying to revive the party once an hour has been so bad, I probably won’t be continuing.
    more
  • How is this a free to play MOBILE game? Apr 12, 2020

    By Jman1234club
    This game is beautiful, straight up beautiful. For a free-to-play mobile game, it has incredibly impressed me throughout my time with it. While, (of course) there’s problems, there are (almost) overshadowed by the true brain boggle of this being such a good game. While crashing and being overall finicky at times is not uncommon, the game is so accessible that usually, you’re not the one noticing them. While the “freemium” aspect was still there, it isn’t shoved down your throat like many other mobile games out there. Though I wish there were more options in the menu (either one). For example, more sound options. The music is fantastic but the sound effects while fighting are so obnoxiously loud. While the game isn’t necessarily “addicting”, it’s so easy just to grab some tavern members and turn auto battle on and turn it off when things get tricky. Though I would love to get into more detail of what could be improved, in short, this games amazing! By the way, the music is surprisingly fantastic.
    more
  • Almost there... Sep 14, 2017

    By Lawlerx
    This is a pretty fun and inspired retro 8 bit game. There's plenty of tongue in cheek references and the character designs are well done. The game was plays well and the tutorials do a good job of telling you everything you need to know to play while hold my back a few surprises to discover. Where I find the game lacking, however, is in the equipment selection. There are lots of items to choose from, but there are really only a few items to choose as there is almost always a clear best choice. A clear example of this is staves versus wands. There is literally no reason, other than not having any in your inventory, to ever choose a staff over a wand. The basic wand is easily 1 to 2 levels above a staff of the same rank. It would be nice to see some sort of secondary effects on some of these items in order to incentivize different equipment load outs. Overall this game is a fun little distraction from the everyday grind and may even give you a chuckle or 2. Free to play with micro transactions that won't break the bank.
    more
  • Fun game and addictive. Oct 25, 2017

    By Sacrifage
    Overall I have a fun time setting up my team and waiting for that next great loot item to appear. I think the way the game plays is well done. If I could change anything it’d be for an option to make certain classes use certain attacks in auto mode more often or change the requirements for mages spells to be activated for example how most mages only use spells on 3 or more enemies in auto mode to have an option for it to activate on even every enemy or bosses in particular. Also one complaint I have is that regenerative items and perks for mana and hp says per turn but doesn’t take effect at the beginning of a level even though I consider that part of the turn. I feel it makes many regeneration perks almost worthless at times. But hope to see some more done with the game as it’s definitely fun or maybe even a sequel eventually.
    more
  • An anticipated arrival Jul 13, 2020

    By Alejandrx.o
    I played the first game when I was like in 6th or 7th grade (now I’m a sophomore going to junior) and when I did, I was a little nervous because I didn’t know how the game would be, but after 3 hours of playing, I fell in love with everything, from the types of characters, to the different sodas, to the cool and retro feel of gaming. When SD2 came out, I instantly downloaded the game, and after a while of hardcore gaming, I fell in love AGAIN! Everything from the crafting system to the funny dialogue, to the new cool relics, even the funny janitor miniboss was cool. SD2 was worth the wait, even if some of the old items I love aren’t in the game, I found that this game was more than what it seems and so I want to thank the people behind the development, story, graphics, everything for bringing me into the world of Soda Dungeon, and thank you for making a masterpiece of a sequel and honoring the O.G.
    more
  • CRASH cola conspiracy Aug 4, 2018

    By Renfrolo
    Love the game. But every other commercial it crashes and I loose up to an hour of game play that is aggravating. It's happened about thirty+ times. Five star without constant CRASHING. 1st edit- CRASHED 10 times (Not including Xing out of commercial CRASHES) in 8 hours of pretty aggressive/aggravating play after i successfully watched their advertisement, making long hauls for loot collecting impossible. It's guaranteed I see the whole commercial all the way to the end. !!BUT!! if I skip or X-out it CRASHES. If you don't, it's about one in three chances it will CRASH. It has only recorded 3-ish hours of play in those 8 hours due to CRASHING. It's not that powerful of a game to be CRASHING this bad. 2nd edit- I'm taking two stars off my original review. 3rd edit- sssoooooooo much CRASHING. I hate enjoying the game and having to play it four times over to progress. Next CRASH here I come let's see if I can make dungeon level 300, again, in 50 hours of game play. (Only 20ish hours recorded).
    more
  • Buttons/Menus too sensitive! Jun 26, 2020

    By ajm-b
    It’s super frustrating! It feels like touching any menu or button with > 1 atom of my finger or for > 1 ms things immediately open then close. It is incredibly frustrating trying to interact with this otherwise GREAT game- it takes like 10 attempts to toggle auto combat to the desired state as an example, but all menus are acting the same way- it is such a chore just to kit out my guys or exit a menu without leaving the tavern or accidentally entering the dungeon screen. I even tried turning down touch sensitivity on my iPhone SE’s accessibility menu to no avail- it’s like the game doesn’t honor this setting so I can’t fix it :(
    more
  • Fun game with fatal flaw Oct 31, 2017

    By Tobyana4
    Love the game. Fun tip of the hat to the 8-bit generation, great concept, fun dynamics. But it comes with a fatal flaw, and that's the battles just last too darn long. When I start a battle, hit auto, then am literally setting my phone to the side for 20-30 minutes, waiting for the battle to finish, there is a problem. I never play the game anymore because of this. An option for the battle to speed up, or fast complete, where it just shows the results, not the battles themselves, would be a good alternative. Also, an addition of some more mini games would be cool too.
    more
  • Ranking Jul 24, 2020

    By numbersmrveggiedawsonclay
    I find that it is unfair to compare “paying players” to “free to play” players. Because of that, I give it a two instead of a four. When you “pay to play” it probably makes it somewhat easier to progress in the game compared to “free to play” when you have it easier to progress, it is easier to get rewards, and makes it easier to progress. What is my suggestion? Perhaps set ranking for “paying players “ vs “paying players” and rankings for “free to play“ players vs “free to play” players.
    more
  • Nothing but a grind Nov 21, 2019

    By javelin98
    Imagine you're playing a normal RPG. You more cash and loot so you can more easily accomplish the storyline. So you start grinding: replaying the same question or dungeon over and over and over, until it's time to move on. Now take that same concept, but remove any semblance of plot or storyline. All that remains is the grinding. That *almost* describes Soda Dungeon. Because this game recognized that grinding, especially pointless, repeated grinding, is incredibly boring, so the developers built in an autopilot function. That's right: this game literally plays itself. At higher levels, I've set a dungeon in motion and walked away for 20 minutes. Made a sandwich, checked email and Facebook, etc., and then come back to see what my adventurers are up to. This game is beyond pointless and doesn't even need you to play, so why bother?
    more

No reviews available

  • Fun game and addictive. Oct 25, 2017

    By Sacrifage
    Overall I have a fun time setting up my team and waiting for that next great loot item to appear. I think the way the game plays is well done. If I could change anything it’d be for an option to make certain classes use certain attacks in auto mode more often or change the requirements for mages spells to be activated for example how most mages only use spells on 3 or more enemies in auto mode to have an option for it to activate on even every enemy or bosses in particular. Also one complaint I have is that regenerative items and perks for mana and hp says per turn but doesn’t take effect at the beginning of a level even though I consider that part of the turn. I feel it makes many regeneration perks almost worthless at times. But hope to see some more done with the game as it’s definitely fun or maybe even a sequel eventually.
    more
  • An anticipated arrival Jul 13, 2020

    By Alejandrx.o
    I played the first game when I was like in 6th or 7th grade (now I’m a sophomore going to junior) and when I did, I was a little nervous because I didn’t know how the game would be, but after 3 hours of playing, I fell in love with everything, from the types of characters, to the different sodas, to the cool and retro feel of gaming. When SD2 came out, I instantly downloaded the game, and after a while of hardcore gaming, I fell in love AGAIN! Everything from the crafting system to the funny dialogue, to the new cool relics, even the funny janitor miniboss was cool. SD2 was worth the wait, even if some of the old items I love aren’t in the game, I found that this game was more than what it seems and so I want to thank the people behind the development, story, graphics, everything for bringing me into the world of Soda Dungeon, and thank you for making a masterpiece of a sequel and honoring the O.G.
    more
  • Wow just wow Sep 15, 2018

    By Ghostygamer1
    I’ve been a huge fan of soda dungeons for years now and with the sequel on its way I decided now was the time for a review. This game is actually amazing and probably my favorite rpg about soda ever. There’s so much to do different ways to play and the mechanics are refreshing. However as much as I love this game it has a few things I think could be refined in the sequel. Maybe make it a little more RPG focused and just a little less casual. I only say it because it basically turns into an Idle game mid way through so it seems kinda counterintuitive to frame it as an rpg only to have it become an idle game. 2 as for relics they are awesome and add a lot to how the game plays although you can’t really pick what moves you unlock for what and I would love to see some of that in games to come. As a person who doesn’t review basically at all this is truly a game worth rating.
    more
  • App broken by iOS 13 Dec 5, 2019

    By Agent Hitler Fbi
    I’m a late adopter for iOS updates but this morning I finally updated from 12 to 13 and much to my immense disappointment the update appears to have broken the game, the issue in question is constant freezing and frame drops, it’s essentially unplayable now. Please fix this issue, this is the only game I play on mobile. Between all 3 of my saves I have 185 hours poured into this game and I really want to keep playing it :( as the game is really quite good and I don’t mean good for a phone game, lately I have been playing the steam game and have about 40 hours into it so far but I don’t really have many opportunities to play the steam version. Please fix this devs please
    more
  • Love this game! I have some suggestions Sep 3, 2018

    By DomoAldvatora
    This game is amazing!!! I literally have over 80 hours put into it, and I’m in the last dimension. With that being said, I have some suggestions. I would like to see the magic clock go faster. I am tired of banging my head against a wall as I listen to music waiting for my run to be over. Some more pets would also be very cool. Possibly one that gave more essence or one with better item chance. Also, it would help if you could have a closet save. What I mean is that I have an option of which load-out I want to use, instead of having one coat save at a time. Anyways, I really do love this game and I hope it continues to grow and update!
    more
  • How is this a free to play MOBILE game? Apr 12, 2020

    By Jman1234club
    This game is beautiful, straight up beautiful. For a free-to-play mobile game, it has incredibly impressed me throughout my time with it. While, (of course) there’s problems, there are (almost) overshadowed by the true brain boggle of this being such a good game. While crashing and being overall finicky at times is not uncommon, the game is so accessible that usually, you’re not the one noticing them. While the “freemium” aspect was still there, it isn’t shoved down your throat like many other mobile games out there. Though I wish there were more options in the menu (either one). For example, more sound options. The music is fantastic but the sound effects while fighting are so obnoxiously loud. While the game isn’t necessarily “addicting”, it’s so easy just to grab some tavern members and turn auto battle on and turn it off when things get tricky. Though I would love to get into more detail of what could be improved, in short, this games amazing! By the way, the music is surprisingly fantastic.
    more
  • Almost there... Sep 14, 2017

    By Lawlerx
    This is a pretty fun and inspired retro 8 bit game. There's plenty of tongue in cheek references and the character designs are well done. The game was plays well and the tutorials do a good job of telling you everything you need to know to play while hold my back a few surprises to discover. Where I find the game lacking, however, is in the equipment selection. There are lots of items to choose from, but there are really only a few items to choose as there is almost always a clear best choice. A clear example of this is staves versus wands. There is literally no reason, other than not having any in your inventory, to ever choose a staff over a wand. The basic wand is easily 1 to 2 levels above a staff of the same rank. It would be nice to see some sort of secondary effects on some of these items in order to incentivize different equipment load outs. Overall this game is a fun little distraction from the everyday grind and may even give you a chuckle or 2. Free to play with micro transactions that won't break the bank.
    more
  • Very interesting and cool, buuuuut.... Apr 4, 2019

    By icyyyy0907
    The game is pretty neat, but the controls are pretty finicky (mainly any menu controls). I’m sorry, but I shouldn’t have to tap the screen twice for it to leave a menu, and before anyone thinks I’m just being lazy, the reason it shouldn’t “require” two taps is because more than half the time when I tap the screen the second time (which I have to do or nothing happens), it completely leaves the tavern, or when I’m in the dungeon, and try to open the settings, I have to click the settings button, then tap the screen where the settings shown up, or the settings screen will just flash and disappear. It’s just plain annoying that I have to tap the actual button and then tap the screen again to do practically anything in the game, and not even the ads are that annoying, it’s just the menus.
    more
  • Add this plz and game is awesome needs a few tweaks though Jun 28, 2019

    By zixvir
    New soda ideas:old carbon juice from find from a enemy or chest drop and constellation crush from the sun worshipper after you buy the sun temple .... new vendor he’s the sun worshipper I was talking about he will say when you talk to him help me worship ra please go talk to the SHOPKEEPER after you get that temple ... and oh yeah you get him once you get to ascension in the second dimension now back to what I was writing ... ple he sells the constellation crush and if you need help with the sprite do green eyes wearing a red robe with a hood he also wears put jeans for pants and tan skin.... new dungeon area(s):the storm Minor tweaks: add more funny jokes as the players go along to encourage them add different burp sounds add juke box to play music sound tracks you’ve discovered add better tips more scenery more story
    more
  • Good but..... Oct 20, 2018

    By p--man
    First of all I am going to say the things about this game. 1) I love the whole tavern aspect and and I find it very satisfying to upgrade it. 2) In this game you are always progressing in someway stopping it from being a boring grind fest. 3) Love how you have to hire new adventurous warriors after every trip to the dungeon letting you try new warrior combos. 4) I like games that make start from the beginning keeping the really important stuff (like your tavern) and gaining a relic. In the game you get a special soda of your choosing and a relic that you don’t get to choose. Anyway it is safe to say that the game nails this aspect. Now the things I hate 🙄 1) I can’t here the music over all the fighting sounds and I can’t individually turn down the sound affects. Which is a bummer because when I do get to hear the music it is amazing. 2) the boss designs in this game are cool except there’s like only 12 of them and the rest of the bosses are the same just different colors! 3) You can hire the shopkeeper, wizard, bartender, and gladiator but to do that you have to give them a unknown amount of a item which the game doesn’t tell you how to get! Please fix these mistakes!
    more
  • Game is pretty good with some major flaws Apr 1, 2018

    By LK8888
    This is a good dungeon crawl game. Humorous with great 8 bit graphics. After playing through 3 dimensions there are two major flaws which are probably stopping me from continuing. The biggest flaw is the ad playing mechanism. You depend on ads to double your bank interest ,and most importantly, to revive your whole party once an hour. Unfortunately, often it freezes when trying to retrieve and play an ad. So you lose your ability to raise your party, must force quit, and you are spawned back at the tavern. Very disappointing. The second thing is that it’s very difficult to gain reputation after dimension 2 if you’ve already bought most of the Tavern items. Other minor flaws is that in the special comedy dimension, if it’s more difficult than the regular dungeon, why is the loot the same drop as the regular dungeon? Lastly, it would have been nice if I was told to spend all my gold before leaving dimension 1. It wasn’t completely clear what would carry over and what would not when you go to the higher dimension. I feel in app purchase offers are completely reasonable, but the ad freeze when trying to revive the party once an hour has been so bad, I probably won’t be continuing.
    more
  • Fun game early on Nov 5, 2017

    By Big dadyy
    The game is fun in the first dimension. The progression is good, you get new gear at a decent rate as well as new characters and upgrades for your tavern. After the first dimension, however, it starts to go down hill. Within the first probably 20 levels you get lvl2 of the gear you got in the first dimension which makes sense. But even after level 100, heck even 200 In the second dimension you're still getting only lvl 2 gear or basic gear which will not help you whatsoever. Even in dimension 3 past level 100 you still get basic or lvl 2 gear. The game difficulty progresses more quickly than the gear you get which makes it difficult and just another grind game. I'm not saying make it easy but a broader selection of gear especially past dimension 2 would be better.
    more
  • Love the game but it’s starting to act up Nov 25, 2018

    By Rachaellove4
    Okay so when I get on Soda Dungeon I collect my coins from the bank then I get back off to play later but when I do get back on the coins that I have gotten from my bank is no longer there. It’s back in the bank. This is ridiculous, the game doesn’t save AT ALL! Not only THAT but when the heroes die from battle they ask me if I want to revive them, I press yes to watch the ads but it doesn’t do that. It doesn’t revive me at all, it send me back to tavern even though I clicked yes. This is very disappointing, please fix this situation. It’s been like this for months!
    more
  • Growing Problems Apr 26, 2020

    By Tis a awesome game
    So every once in awhile when I have the craving I re-download soda dungeon and start playing again. (Fantastic replay value and a AWESOME game). The only issue is I notice more bugs every time I play this game. For one, the music and sound effects only work half the time, and most times they stop randomly. I had this issue with my old phone and assumed it was a compatibility issue, but now it’s clear this is something with the game itself (and no I haven’t muted the sound accidentally). Another issue is when I click it keeps registering clicks (this is both an annoying problem in and outside the dungeon). This only occurring in this game (aka, not an issue anywhere else). Please fix these bugs devs, I know you’re working on soda dungeon 2, but for as long as it’s not on mobile I’d like very much for you to fix your bugs on this version.
    more
  • Loading ad screen Jul 12, 2020

    By doodermonster
    Don’t get it confused, this game is amazing. I’ve been playing this game for 3+ years and it has been the source of my joy for many boring days. But I recently downloaded this on mobile and every single time I finish a dungeon run it sends me to a “loading ad” screen. I’ve tried so many things, but the only way to fix it is to close the app and let the game load again. Mind you, this happens EVERY SINGLE DUNGEON RUN!! Devs, I’m begging you to fix this and you”ll get a loyal player back. Please!!
    more
  • CRASH cola conspiracy Aug 4, 2018

    By Renfrolo
    Love the game. But every other commercial it crashes and I loose up to an hour of game play that is aggravating. It's happened about thirty+ times. Five star without constant CRASHING. 1st edit- CRASHED 10 times (Not including Xing out of commercial CRASHES) in 8 hours of pretty aggressive/aggravating play after i successfully watched their advertisement, making long hauls for loot collecting impossible. It's guaranteed I see the whole commercial all the way to the end. !!BUT!! if I skip or X-out it CRASHES. If you don't, it's about one in three chances it will CRASH. It has only recorded 3-ish hours of play in those 8 hours due to CRASHING. It's not that powerful of a game to be CRASHING this bad. 2nd edit- I'm taking two stars off my original review. 3rd edit- sssoooooooo much CRASHING. I hate enjoying the game and having to play it four times over to progress. Next CRASH here I come let's see if I can make dungeon level 300, again, in 50 hours of game play. (Only 20ish hours recorded).
    more
  • Buttons/Menus too sensitive! Jun 26, 2020

    By ajm-b
    It’s super frustrating! It feels like touching any menu or button with > 1 atom of my finger or for > 1 ms things immediately open then close. It is incredibly frustrating trying to interact with this otherwise GREAT game- it takes like 10 attempts to toggle auto combat to the desired state as an example, but all menus are acting the same way- it is such a chore just to kit out my guys or exit a menu without leaving the tavern or accidentally entering the dungeon screen. I even tried turning down touch sensitivity on my iPhone SE’s accessibility menu to no avail- it’s like the game doesn’t honor this setting so I can’t fix it :(
    more
  • Ranking Jul 24, 2020

    By numbersmrveggiedawsonclay
    I find that it is unfair to compare “paying players” to “free to play” players. Because of that, I give it a two instead of a four. When you “pay to play” it probably makes it somewhat easier to progress in the game compared to “free to play” when you have it easier to progress, it is easier to get rewards, and makes it easier to progress. What is my suggestion? Perhaps set ranking for “paying players “ vs “paying players” and rankings for “free to play“ players vs “free to play” players.
    more
  • Fun game with fatal flaw Oct 31, 2017

    By Tobyana4
    Love the game. Fun tip of the hat to the 8-bit generation, great concept, fun dynamics. But it comes with a fatal flaw, and that's the battles just last too darn long. When I start a battle, hit auto, then am literally setting my phone to the side for 20-30 minutes, waiting for the battle to finish, there is a problem. I never play the game anymore because of this. An option for the battle to speed up, or fast complete, where it just shows the results, not the battles themselves, would be a good alternative. Also, an addition of some more mini games would be cool too.
    more
  • Nothing but a grind Nov 21, 2019

    By javelin98
    Imagine you're playing a normal RPG. You more cash and loot so you can more easily accomplish the storyline. So you start grinding: replaying the same question or dungeon over and over and over, until it's time to move on. Now take that same concept, but remove any semblance of plot or storyline. All that remains is the grinding. That *almost* describes Soda Dungeon. Because this game recognized that grinding, especially pointless, repeated grinding, is incredibly boring, so the developers built in an autopilot function. That's right: this game literally plays itself. At higher levels, I've set a dungeon in motion and walked away for 20 minutes. Made a sandwich, checked email and Facebook, etc., and then come back to see what my adventurers are up to. This game is beyond pointless and doesn't even need you to play, so why bother?
    more

What’s Groovy

What’s Subpar

Loading...

Ask