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Slay the Spire

Slay the Spire

Humble Bundle, Inc.

Deckbuilding Dungeon Crawl

4.0 Ratings 1K+ Reviews

About Slay the Spire

Deckbuilding Dungeon Crawl
see more about Slay the Spire

Ratings & Reviews

4.0
1.2K+ Ratings
  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
  • Flawless Aug 16, 2020

    By FuriousSkyHero
    Slay the Spire is a flawlessly designed and executed game. The only reason it didn’t receive 5 stars is because the developers were limited by the game itself. The genre—roguelike deck-builder—is brilliant and very innovative, but I can’t imagine any game of either of these genres receiving a perfect score. These genres, despite being fun and entertaining, lack the freedom to make a game that deserves a perfect score; one that’s not only fun, but exhibits emotion like Last of Us, tells a beautiful story like Half Life 2, or brings people together in some way like Rainbow Six Siege. The developers created Slay the Spire in the best way that anyone possibly could, they were only limited by their genre. The actual gameplay is fantastic. It’s snappy, self-paced, easy to pick up, very fun and casual, and can become as complex as you want, depending on your skill or effort. It has practically infinite replayability, especially with the inclusion of many modifiers and challenges and fascinating synergies. To consumers: it is worth noting that the cards can sometimes be difficult to accurately select on smaller devices. To avoid frustration or accidentally using the wrong cards, I highly recommend playing just a tiny bit slower to make sure you’re using the right cards.
    more
  • How do you screw up the controls in a game like this? Aug 16, 2020

    By Mgddpub
    Edit: upping my review buy one so as to t punish the amazing developers for a subpar port . You do get accustomed to the crappy controls after a while. StS is one of my favorite PC games but playing on iPad is a pita because the card selection controls are so bad. There are countless games where you have to read and select cards and I’ve never once complained about how it was implemented. The first issue is the text is off the screen (which is completely unnecessary on iPad). So you have to tap to bring the card up (usually you just tap hold in games to read a card). But it’s a fine line between whether the game thinks you want to read a card or use it. Sometimes you think you’ve dropped a card and go to play another but play the first card. It’s just janky and sticky. If you read a card that doesn’t require a target and tap to dismiss it, it plays it instead. I’ve played more wrong cards in this game in 5 plays then in every other deck builder combined over my entire life. Fix it for five stars. Also the sound is really tinny and there are some sounds that sound literally like static.
    more
  • A few bugs, to keep it from perfect Jun 15, 2020

    By Mitty2415
    So I love this game, new to the deck building genre, but I heard this one was the best. So I bought it right when I saw it drop. Everything good, except for a few bugs, small, but nonetheless need to be fixed. One is text in my the relics, when you have a relic that has a status the effect of the status stays popped up which will block the definition of the relic sometimes leaving you having to guess how it works or what triggers it, also the touch controls are a bit finicky when trying to read the card from your hand, I have iPhone X, and when you want to read what a card does you have to slide it up just a bit till it sticks up, when sometimes with a skill card is confused with playing it and in turn you play the card you wanted to read. This is bothersome, why not just hold the card to read? Other deck builders have that where you hold card and it magnifies it, this would be better honestly. Those 2 things fixed this Is by far a 5 star game, I wanted to give 5 star in Faith but I want to see if you’ll make changes.
    more
  • Great game, iOS port needs work Jul 14, 2020

    By N4kto
    I’ve sunk an embarrassing number of hours into the PC version of Slay the Spire, and I was overjoyed when I learned it was coming to iOS. However, there are several annoyances with the iOS version: 1. I can’t listen to music or podcasts while I play. Even with all the sound effects and music turned down to 0, the game kills anything I’m listening to in the background as soon as I launch it. Would it kill the developers to add a mute option in the settings menu so I can listen to something else while I play? 2. The devs implemented some sort of invisible “mouse cursor” for lack of a better word to track user touches. The problem is, whenever a card or enemy appears under the last position of this invisible “cursor,” it appears as selected. This has caused me to accidentally play cards I didn’t intend to several times when trying to deselect a card that happened to be underneath this invisible cursor. 3. Screen real estate feels poorly used on the phone version. Text on cards is almost illegibly tiny. It’s easy to accidentally switch out of the app when trying to select a card, and in many cases, card text is obscured by the app switcher bar at the bottom of the screen.
    more
  • Tiny bit buggy, but this game is incredible. Aug 7, 2020

    By Drew Fields
    Had this game originally on Steam, but once I saw it was on iOS, I had to have it. I read in many reviews here that people have had issues with bugs and crashes, but I haven’t noticed anything that’s even close to a deal breaker. Sometimes the game won’t boot if my phone is on Low Power mode, but all I have to do is turn off Low Power mode to get it to work. Once the game is running I can turn it right back on, too, and it runs wonderfully. It definitely feels like they’re using a virtual mouse cursor for this port, so moves can be a bit fidgety. But even so, as long as you’re deliberate with how you touch the screen, you shouldn’t run into many issues with that at all. It’s only bothered me once or twice, and I’ve put many, many hours into this game. At the end of the day, I don’t think I’ll ever go back to the Steam version, because this game is just so much better when it’s totally portable. I can just pick up and play anytime, anywhere, and I’m even more hopelessly addicted to it now than ever before!
    more

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  • Tiny bit buggy, but this game is incredible. Aug 7, 2020

    By Drew Fields
    Had this game originally on Steam, but once I saw it was on iOS, I had to have it. I read in many reviews here that people have had issues with bugs and crashes, but I haven’t noticed anything that’s even close to a deal breaker. Sometimes the game won’t boot if my phone is on Low Power mode, but all I have to do is turn off Low Power mode to get it to work. Once the game is running I can turn it right back on, too, and it runs wonderfully. It definitely feels like they’re using a virtual mouse cursor for this port, so moves can be a bit fidgety. But even so, as long as you’re deliberate with how you touch the screen, you shouldn’t run into many issues with that at all. It’s only bothered me once or twice, and I’ve put many, many hours into this game. At the end of the day, I don’t think I’ll ever go back to the Steam version, because this game is just so much better when it’s totally portable. I can just pick up and play anytime, anywhere, and I’m even more hopelessly addicted to it now than ever before!
    more
  • Incredible game, iPadOS port has poor performance Jun 27, 2020

    By tomatoThaumato
    This game is the best game I've played in at least a decade. I've spent a good amount of time with this game on PC, Switch, iOS, and iPadOS. If you haven't played the game and are wondering which version to get, and the mobile form factor appeals, GO FOR IT! The issues are unlikely to bother you. And if you're debating between platforms, the touch platforms are *good enough* once you get used to the quirks, but not as good as either the mouse or game pad controls. Personally, iOS is now my go to form-factor for convenience reasons. **BUT DEVS: For a hardcore fan like me, I'm annoyed that my iPad Pro drops frames / runs poorly in comparison to my iPhone7, which runs poorly in comparison to the Switch, which runs poorly in comparison to the PC. I'm happy they got it out sooner rather than later, but this mobile port needs some work to improve performance. I don't want to take stars away because this game is a 5 star game, but this port, well, it is not a 5 star port.
    more
  • Great!!! So glad it’s on Mobile definitely worth $10 Jun 21, 2020

    By FATAL A.I.
    I buy games for mobile on a regular basis. I also end up deleting them and they just stay in my purchase history. This game will forever stay on my phone. Plays good on my iPhone 11. I have heard reviews saying stuff about bugs. I haven’t ran across any yet. I’m running the latest iOS on my device. I have never played the game until it was released on iPhone. I am so so happy to have bought it. My favorite game to date. Well worth the money I would have paid $20 for it. Maybe we see some dlc content or even one year a slay the spire 2 with new card maybe some added characters in future. The game has tons of replay value as well. Thanks for the mobile release I hope the money helps the developers company make a part 2 one year and it releases the same time as a console version. I will buy it for my PS4 pro if it’s available. Thank you developers a fun beautiful work of gaming art that I hope last a lifetime.
    more
  • The Lion Review Jun 20, 2020

    By Mullman2nd
    This game is so good, I love it. Why?, because of this 2 reason! 1. It is not a pay to play or win game, and this game should be %100. But since you bought it for $10 it is not a pay to play game. That is a fantastic choice, thank you. 2. Gameplay, the game play is really good for what it is, in this game you are going to a dungeon and fight monster, looting, and buying more “actions” or cards. This is a Card game and the developers did a great job with it. This game reminds me of Pirates Outlaws, and this game is kind of the same, at least the gameplay. I think Slay of Spire did a better job than Pirates Outlaw. I love the characters and cards that you can get in the game. I do have a complaint about something that is not that big, but still it may need some work or at least an update. When you go in a dungeon, you pick which place you want to go. Simple. But one time I accidentally press a dungeon that has an elite monster instead of a loot dungeon. Instead of saying “are you sure” it Automatically sends you to the dungeon. I wish that instead of sending you into a dungeon. Let the game say “are you sure you want to enter this dungeon” that is what I want. Please make it happen. Other than that complaint, I do enjoy this game. I love card games and this game is a great example of what a card game should be.I will give this game a 9.3/10. Thank you for this great game!
    more
  • Minor Grievances Jun 16, 2020

    By JNSMTH
    First things first, this game is amazing. Easily one of my favorite cards games (spent quite a bit of time playing on steam) and probably one of, if not the best, card games on iOS. This is probably also one of the best ports to mobile you can possibly find. It's basically a 1:1 recreation of the game, just smaller. However, there are some minor problems as a result of how faithful that recreation is. First one is that there is a clicky sound for certain buttons (menu, etc). It's really scratchy and irritating but that can be mitigated slightly by lowering effects volume. Second issue is that it's kinda of hard to switch cards. On Steam this is no issue, since the mouse has more fine controls and the screen is bigger, but on mobile the hit boxes are way smaller. It's questionable as to why this is an issue, since there's so much real estate on the bottom of the screen.
    more
  • Flawless Aug 16, 2020

    By FuriousSkyHero
    Slay the Spire is a flawlessly designed and executed game. The only reason it didn’t receive 5 stars is because the developers were limited by the game itself. The genre—roguelike deck-builder—is brilliant and very innovative, but I can’t imagine any game of either of these genres receiving a perfect score. These genres, despite being fun and entertaining, lack the freedom to make a game that deserves a perfect score; one that’s not only fun, but exhibits emotion like Last of Us, tells a beautiful story like Half Life 2, or brings people together in some way like Rainbow Six Siege. The developers created Slay the Spire in the best way that anyone possibly could, they were only limited by their genre. The actual gameplay is fantastic. It’s snappy, self-paced, easy to pick up, very fun and casual, and can become as complex as you want, depending on your skill or effort. It has practically infinite replayability, especially with the inclusion of many modifiers and challenges and fascinating synergies. To consumers: it is worth noting that the cards can sometimes be difficult to accurately select on smaller devices. To avoid frustration or accidentally using the wrong cards, I highly recommend playing just a tiny bit slower to make sure you’re using the right cards.
    more
  • How do you screw up the controls in a game like this? Aug 16, 2020

    By Mgddpub
    Edit: upping my review buy one so as to t punish the amazing developers for a subpar port . You do get accustomed to the crappy controls after a while. StS is one of my favorite PC games but playing on iPad is a pita because the card selection controls are so bad. There are countless games where you have to read and select cards and I’ve never once complained about how it was implemented. The first issue is the text is off the screen (which is completely unnecessary on iPad). So you have to tap to bring the card up (usually you just tap hold in games to read a card). But it’s a fine line between whether the game thinks you want to read a card or use it. Sometimes you think you’ve dropped a card and go to play another but play the first card. It’s just janky and sticky. If you read a card that doesn’t require a target and tap to dismiss it, it plays it instead. I’ve played more wrong cards in this game in 5 plays then in every other deck builder combined over my entire life. Fix it for five stars. Also the sound is really tinny and there are some sounds that sound literally like static.
    more
  • A few bugs, to keep it from perfect Jun 15, 2020

    By Mitty2415
    So I love this game, new to the deck building genre, but I heard this one was the best. So I bought it right when I saw it drop. Everything good, except for a few bugs, small, but nonetheless need to be fixed. One is text in my the relics, when you have a relic that has a status the effect of the status stays popped up which will block the definition of the relic sometimes leaving you having to guess how it works or what triggers it, also the touch controls are a bit finicky when trying to read the card from your hand, I have iPhone X, and when you want to read what a card does you have to slide it up just a bit till it sticks up, when sometimes with a skill card is confused with playing it and in turn you play the card you wanted to read. This is bothersome, why not just hold the card to read? Other deck builders have that where you hold card and it magnifies it, this would be better honestly. Those 2 things fixed this Is by far a 5 star game, I wanted to give 5 star in Faith but I want to see if you’ll make changes.
    more
  • Same great game just needs a tweak Aug 7, 2020

    By Boss dude gametag
    I absolutely love Slay The Spire and currently have it downloaded on my phone, Xbox, and PC (a bit overkill I know, but I love it). The only thing keeping me from giving 5 stars is the fact that there is no function that allows you to “focus” on your hand. If the devs could add a feature that pulls your hand up and possibly zoomed in enough to easily read the text on the cards this version would be perfect! For an example of the feature I mentioned, take a look at another game called Pirates Outlaws. That game clearly takes inspiration from STS, however it’s clear that PO was developed for mobile and is accommodating of a smaller screen and understands that players are using their fingers (which can obscure the cards in your hand) to make selections. Overall, all this version is missing are minor fixes to how a player’s hand is interacted with and maybe even zooming in the battles for easier viewing on mobile. I hope the devs see this because I absolutely love the game and just wish it was a little more accessible on mobile.
    more
  • Almost There Jul 29, 2020

    By milochondria
    This game is one of the best out there for its style and mechanics. I cannot recommend it enough to anyone who is into deck builder/roguelite games! That being said, this iOS port feels like some lazy shortcuts were made to quickly get it onto the App Store. Primarily, the way the controls were converted from a mouse cursor to a touchscreen was not done well. The app port seems to handle this with an invisible cursor that misinterprets touching and dragging with the clicking and hovering of a mouse, wherever your finger last touched the screen. This ends up with cards being accidentally played, highlighting status effects and cards when you don’t want to, and selecting things that are not intended. It is normally frustrating if in this game if you play cards in the wrong order and make a miscalculation, but it is infuriating when it isn’t even your intention due to bad controls. The only other issue that seems worthy of noting would be wasted screen real estate. Again, as a direct port, trying to fit an exact copy of the screen from the PC version means everything is tiny and you’ve got to get used to being precise with your finger. This point can be overlooked though, since the game is just so darn fun! If the invisible cursor issue gets fixed, this is easily a 5/5 game to carry around with you at all times!
    more
  • Great game, iOS port needs work Jul 14, 2020

    By N4kto
    I’ve sunk an embarrassing number of hours into the PC version of Slay the Spire, and I was overjoyed when I learned it was coming to iOS. However, there are several annoyances with the iOS version: 1. I can’t listen to music or podcasts while I play. Even with all the sound effects and music turned down to 0, the game kills anything I’m listening to in the background as soon as I launch it. Would it kill the developers to add a mute option in the settings menu so I can listen to something else while I play? 2. The devs implemented some sort of invisible “mouse cursor” for lack of a better word to track user touches. The problem is, whenever a card or enemy appears under the last position of this invisible “cursor,” it appears as selected. This has caused me to accidentally play cards I didn’t intend to several times when trying to deselect a card that happened to be underneath this invisible cursor. 3. Screen real estate feels poorly used on the phone version. Text on cards is almost illegibly tiny. It’s easy to accidentally switch out of the app when trying to select a card, and in many cases, card text is obscured by the app switcher bar at the bottom of the screen.
    more
  • Game is fantastic; app not quite Jun 16, 2020

    By Grudunza
    Slay the Spire and Dream Quest are probably my most played digital/PC games of all time. Fantastic gameplay, challenge, and replayability. And StS is a natural to have on your phone, as evidenced from the slew of other similar games (Pirates Outlaws, Night of the Full Moon, Dream Quest) that have already been smooth examples at the phone screen size (as well as StS via SteamLink). But this is where the long-awaited app was a bit of a disappointment, especially at its more premium price of $10 (which is still a steal for the title). The screen size doesn’t seem to be well used... there is ample space at the bottom for card text to be seen if they were just a little bit higher up. The UI that was fine on the PC version is a bit clunky and unwieldy here. I’m getting infrequent but fairly regular crashes. And most annoyingly, this app mutes your outside audio, which is a big no-no! The app is still very playable (well, not when it crashes), and still very much worth having, but I’ll gladly edit and add the other two stars with the audio/crashing fix, and also hope for some UI tweaks.
    more
  • Fantastic game, but the port need work Jul 1, 2020

    By wheresthesearchfunction
    Slay The Spire is a great game but I kind of regret buying it on iOS. Having it on the go with devices I almost always have with me is great, but there’s just too many issues with actually playing the game on a touchscreen for me to actually want to do so. For starters, it is basically impossible to examine a card in your hand, at least as far as I can tell. But even more maddening is the hair pulling insanity of trying to select a specific card among a full hand. It’s super difficult regardless of screen size. But the real nightmare is trying to deselect a card, with no real easy way to do so. I often play cards I totally didn’t mean to when I’m trying to deselect the card. It really drags the game down. The cherry on top is that there’s no cloud saves, so even though I have both an iPad and iPhone, I can’t carry progress between the two. (This is also an issue with the game on Windows and Xbox. No save syncing there either despite me playing the Game Pass version on both.)
    more

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