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I was able to finally play after a couple crashes, and the game seems very much a "souls-borne" clone. It ran well, looked good, and responsive. I'm now at a 10% success rate for launching the game though as it has crashed to home screen several times.
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Warning!!! Sales Allegation
It’s sad that a reviewer has to do your job for you. Everyone, please understand that you are not purchasing a full game. You won’t even get a pop-up saying there in-game purchases. It’s a hidden sales technique. They should, like most games, state this in their description or have the pop-up upon purchase stating there is in-game purchases. Instead, though you are here, they telepathically want you to understand that you should go to their website to read this (of nice again, though it’s not stated here). I hope this comment urges them to post it on their Apple purchasable description instead of expecting you, the consumer, to go out of your way to find out this discrepancy. Great gaming experience, wonderful graphics, great music and decent vocals. However they don’t mention at any point before purchasing, that you are NOT purchasing a full game. You have to buy parts of the map separately if you want to play the full game. The DLC they are talking about before needs to be purchased separately.
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Needs more polish and tuning
This game is almost a brilliant adaptation of the Dark Souls formula for mobile but stumbles in areas where it matters most. It maintains the awkward input buffering system from Dark Souls that leads to actions happening long after the button press, but is made to feel even worse because of touch controls and a complete lack of customization on touch button placement and size. The game also juggles too many progression systems, amplified by managing multiple characters. While leveling is a shared resource the talent/perk trees are not, and acquiring the items to necessary to progress multiple characters through those trees is a slog. Leveling also feels tedious thanks to the incredibly slow pace of dedicating bones at an altar, little quality of life things like this really drag down the experience of a mobile game. Voice acting and dialogue are amateurish for this "AAA but mobile" style game. This isn't the end of the world but it hurts an already flawed experience. I really wanted to love this game but it simply doesn't have the polish necessary to make an Dark Souls adaption really work on a mobile device. Many issues are fairly minor and the game could be amazing if they're addressed, but as is Pascal's Wager is just disappointing and frustrating to play unless you're desperate for something new to play on your iPhone. You're better off spending your time on other mobile games or simply turning on a console to play Dark Souls.
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Just Copy Dark Souls!
This game has some of the most ATROCIOUS mechanics to have ever been implemented for the sake of uniqueness. 2 stars for having the stones to put out a Soulslike on mobile, but my God, remove literally every goddamn mechanic you guys thought up of and just please shamelessly copy whatever FromSoft does. There's no need for characters to take a couple of years to attack, no need to have 17 different types of currencies to buy or craft something, no need for some obtuse "lunatic" mode that punishes the player for using one character for too long because of a poorly implemented party system, etc. If you guys do make a sequel to this game, just make it move about 1.5x faster than this, have a few currencies, and have one character that acts as a blank slate that you can build with whatever. Good effort, but the terrible unique mechanics make it a chore to play.
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Not really for iPhone
I’ve really tried to enjoy this game on multiple separate occasions but it just doesn’t compel my interest. The story has potential but as presented on the iPhone it only gives enough story motive and limited view of surroundings to feel consistently like I’m a stranger asked to suddenly bet on a bedroom sized race I don’t even have a dog in. A stranger looking in by way of a small peephole across the room. Might be immersive enough on the iPad but just too narrowed in visible scope on the iPhone and too underdeveloped in story motive.
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Will rerate when fixed
In the first few minutes of gameplay the right side buttons for combat disappear. Can not attack or defend. I want to like the game. This issue is occurring on an iPad. I have reported the issue in game as well.
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Too hard to unpleasant
The game is too hard to play. Waste time . Hit your patience. This is not right. Out of the entertainment, let me feel unpleasant. Against the essence of game, that is entertainment.
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-
I was able to finally play after a couple crashes, and the game seems very much a "souls-borne" clone. It ran well, looked good, and responsive. I'm now at a 10% success rate for launching the game though as it has crashed to home screen several times.
-
Needs more polish and tuning
This game is almost a brilliant adaptation of the Dark Souls formula for mobile but stumbles in areas where it matters most. It maintains the awkward input buffering system from Dark Souls that leads to actions happening long after the button press, but is made to feel even worse because of touch controls and a complete lack of customization on touch button placement and size. The game also juggles too many progression systems, amplified by managing multiple characters. While leveling is a shared resource the talent/perk trees are not, and acquiring the items to necessary to progress multiple characters through those trees is a slog. Leveling also feels tedious thanks to the incredibly slow pace of dedicating bones at an altar, little quality of life things like this really drag down the experience of a mobile game. Voice acting and dialogue are amateurish for this "AAA but mobile" style game. This isn't the end of the world but it hurts an already flawed experience. I really wanted to love this game but it simply doesn't have the polish necessary to make an Dark Souls adaption really work on a mobile device. Many issues are fairly minor and the game could be amazing if they're addressed, but as is Pascal's Wager is just disappointing and frustrating to play unless you're desperate for something new to play on your iPhone. You're better off spending your time on other mobile games or simply turning on a console to play Dark Souls.
-
Warning!!! Sales Allegation
It’s sad that a reviewer has to do your job for you. Everyone, please understand that you are not purchasing a full game. You won’t even get a pop-up saying there in-game purchases. It’s a hidden sales technique. They should, like most games, state this in their description or have the pop-up upon purchase stating there is in-game purchases. Instead, though you are here, they telepathically want you to understand that you should go to their website to read this (of nice again, though it’s not stated here). I hope this comment urges them to post it on their Apple purchasable description instead of expecting you, the consumer, to go out of your way to find out this discrepancy. Great gaming experience, wonderful graphics, great music and decent vocals. However they don’t mention at any point before purchasing, that you are NOT purchasing a full game. You have to buy parts of the map separately if you want to play the full game. The DLC they are talking about before needs to be purchased separately.
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