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Guild of Dungeoneering

Guild of Dungeoneering

Versus Evil

A unique card-based RPG where you create the dungeon for your heroes adventures!

4.4 Ratings 7K+ Reviews 10K+ Downloads

About Guild of Dungeoneering

A unique card-based RPG where you create the dungeon for your heroes adventures!
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Ratings & Reviews

4.4
7.3K+ Ratings
  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
  • Great but grindy Jun 22, 2018

    By No-Show Bob
    It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better. It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool. I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
    more
  • Aug 8, 2020

    By key appleton
    Great game, but on a galaxy s10, as said before, the game bleeds over the edge of the screen so you cant tap the runes easily, you cant see how many you have and you cant see enemy cards when they have predictable.
    more
  • It’s Novel May 16, 2019

    By Axiomagical
    5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
    more
  • Jul 13, 2020

    By TheJakk5
    It's a great idea just way to random after a point and no longer feels like you lose because of lack of skill rather because the cards screw you over.
    more
  • Really 3.5 stars, but I rounded up Jan 24, 2019

    By PatriotUSA
    I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
    more
  • Jun 28, 2020

    By dirkson
    Looks fun and well made. But it's text heavy and most of the text is too tiny to read.
    more

No reviews available

  • Great but grindy Jun 22, 2018

    By No-Show Bob
    It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better. It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool. I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
    more
  • Good Game, needs balance Dec 12, 2018

    By Julian Raji
    Overall, fun game, good session-by-session deck building concept. Enemy types were varied enough to stay interesting, synergies were fun and simple to put together. My one complaint is that I never needed to use most classes. Some were just so much better than the others (lookin’ at you, artificer) that it felt like handicapping myself if I chose anyone else, and too easy is I chose that one. I had something in the neighborhood of 30 dungeons complete on a single character by the time I got to the end of the game, and I thought it was a little ridiculous that I was able to do so on a single character.
    more
  • Worth the price of admission Apr 9, 2017

    By Jeb Shrub
    Paid for the main game. Worth 6$ by itself. A novel new concept merging dungeon building, card fighting, and old school D&D style rng. Advancement is in unlocking new characters rather than building old ones, which at first glance is a weakness that will get repetitive, but has stood rather well in my 40+ hours game time. It's addictive because you can't build an unbeatable behemoth. The music is a good touch, but I would like a full soundtrack rather than small bites of it. This is, however a cheap game, not a concept album. The humor of the game and story shines in the effort it shows without being obnoxious. It's been the source of many lighthearted chuckles and nostalgic memory triggers harkening back to my golden days of dice and braggadocio around a gaming table. The best part? The main game is just an appetizer, because the addons (which rival the main game in length and concept innovation) are included in the price. One word to describe this game? WORTH.
    more
  • Amusing, quirky game Aug 20, 2017

    By Tzally
    Totally worth the small entrance fee. This has provided hours of amusement and at least a few genuine chuckles. Gameplay is a combination of turn-based "card" duals, in which some characters offer the chance for more tactical play, and "building" dungeons by connecting hallways and rooms. You can earn more gold with every hallway; gold gets you new character classes, better loot drops, and little trinkets to help your dungeoneers stay alive. The amusing character commentary, ridiculous gear, and other tongue-in-cheek writing adds to the fun. In sum, worth the small sum to play.
    more
  • Easily underestimated gem Jun 21, 2017

    By Asmodeus Azarak
    While not flashy this game has a great premise and execution. It is easily playable in bite sized sessions, and has no in app purchases or pay to win nonsense. The combat deck building card system is fun and engaging. I found some classes underwhelming, but the ones I enjoyed really flavored the tactics in different ways. The dungeon exploration card playing seems weird at first where you are sort of both hero and dungeon builder, but the pre-built sections and goals for each quest actually make it work well. Definitely worth the price of admission.
    more
  • Aug 8, 2020

    By key appleton
    Great game, but on a galaxy s10, as said before, the game bleeds over the edge of the screen so you cant tap the runes easily, you cant see how many you have and you cant see enemy cards when they have predictable.
    more
  • Really 3.5 stars, but I rounded up Jan 24, 2019

    By PatriotUSA
    I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
    more
  • Mar 7, 2020

    By Chancelot the Flawed LeChoppe
    Satisfying trial amd error, with learned strategy. I saw this early and always wanted it. Knew what I was buying. My only problem is that the screen is offset to the right . I kind of had to get past that before I got into the came. Someone should tell the developers to fix.
    more
  • May 30, 2020

    By Sophia You
    Great game, but it does not fit in my note 10+ screen. The right hand side where the setting button and other buttons are cut off.
    more
  • Mar 6, 2020

    By Shawn Frey
    Excellent game, small bug. Would be five stars but if I put my phone on sleep while the app is open the screen is just flat gray when I turn it back on and I have to restart the app to get back to normal. Sometimes when you minimize the app, most assets are black when re-opening.
    more
  • It’s Novel May 16, 2019

    By Axiomagical
    5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
    more
  • Jul 13, 2020

    By TheJakk5
    It's a great idea just way to random after a point and no longer feels like you lose because of lack of skill rather because the cards screw you over.
    more
  • A very good game Jun 13, 2017

    By Quartz110
    I like the approach to the graphics, and the card based play. Even the music is amusing when your character dies. Its a good game. Maybe it's just me, but the cards are a little confusing to figure out in terms of which ones compliment each other. It would be good if there was a tutorial that said what the differences between the traits were, and more information on the character strengths/weaknesses are. For instance, I got a monk, but I'm not sure how to use him and what cards to use with him because I'm not sure what his strengths are. Also, I expected to die a lot, but sometimes it happens after a lot of time has already been spent. You carefully plan and get good cards, and move slowly, then you get killed by a sudden strong enemy that's a lower level than you. Also, it would be nice if you could keep the traits you spend a long time obtaining for a character. When your character dies - and it's setup for that, you have to start completely over without the traits you spent an hour to get. Last, if the characters lose everything when they die, then it would be nice if they could replay dungeons. Once you finish a level you can't access it again, which means you're moving on to harder levels with your weak brand new character each time he dies. Thanks for your time.👍🏻
    more
  • May 14, 2020

    By L. F.
    Kind of a shallow xp, it doesn't really give you a lot of possibilities or gameplay variety for the price it asks for.
    more
  • Aug 9, 2020

    By Dave Faigao
    The screen is cut if your phone has a notch. Please fix the issue. Thanks!
    more

No reviews available

  • Jun 28, 2020

    By dirkson
    Looks fun and well made. But it's text heavy and most of the text is too tiny to read.
    more

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