Facebook_pixel
Guild of Dungeoneering

Guild of Dungeoneering

Versus Evil

A unique card-based RPG where you create the dungeon for your heroes adventures!

4.5 Ratings 8K+ Reviews 50K+ Downloads

Ratings & Reviews

Write a Review
  • Best designed game I’ve seen in Years Nov 24, 2020

    By Hemloch1
    This game has amazing music, graphics, and humor. However, the best thing about it is the actual gameplay. It’s easy to start playing but there is a ton of complexity if you want to master the game. The combat is amazing because it incorporates strategy while still being intuitive and fun. It doesn’t have the problem many similar games have where the minions are to easy and the boss is too hard, you are never guaranteed to win. The loot system with skills and blessing is very easy to understand and actually impacts your gameplay much more than other games. While there are consequences when you fail they are never overwhelming and only encourage me to play more. The only problem I’ve seen is that later on in the game the enemies don’t improve quite as much as you do and the rewards don’t get as big as I expected. Overall this is a amazing game and I love playing it
  • Jul 2, 2021

    By Fourth Numeral
    2 ways to fix screen problem. 1. Settings > Display > Full Screen Display > Guild of Dungeoneering > On/Off depending on the default 2. Settings > Display > Notch > Customize > Guild of Dungeoneering > Show Notch if the auto is hide notch/Hide Notch if the auto is show notch Conversely, you can just Show/Hide Notch for everything regardless of where you are on your mobile without needing to customize per app. Please tag as helpful if this solved your problem so others may see.
  • It’s Novel May 16, 2019

    By Axiomagical
    5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
  • Jun 8, 2021

    By Pillowcase
    Not the best port as no changes were made to make the text easy to read. Also the screen cut-off is thankfully a very little thing to fix. After that it's just a fun game.
  • Really 3.5 stars, but I rounded up Jan 24, 2019

    By PatriotUSA
    I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
  • Jul 27, 2021

    By Steve Rodrigue
    It's just a great and fun game. The game is simple to understand and challenging to master. Without in-app purchase!
  • Great but grindy Jun 22, 2018

    By No-Show Bob
    It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better. It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool. I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
  • Mar 18, 2021

    By Windy
    I wish I could give this four and a half stars-- heck, I'd give it five stars if there wasn't a sizable chunk of the screen that was cut off. The formatting unfortunately doesn't lend itself well to the Pixel 4a. However, this game is REALLY fun-- a perfect roguelike time-waster.
  • Good Game, needs balance Dec 12, 2018

    By Julian Raji
    Overall, fun game, good session-by-session deck building concept. Enemy types were varied enough to stay interesting, synergies were fun and simple to put together. My one complaint is that I never needed to use most classes. Some were just so much better than the others (lookin’ at you, artificer) that it felt like handicapping myself if I chose anyone else, and too easy is I chose that one. I had something in the neighborhood of 30 dungeons complete on a single character by the time I got to the end of the game, and I thought it was a little ridiculous that I was able to do so on a single character.
  • Apr 15, 2021

    By Merkurius2
    I cant see that there are any faults with this game. The deckbuilding mechanism is unique and exciting. The game is overall well balanced, and there are a plethora of interesting characters. All with their own thematic flair. Plenty of opprtunities for fun gameplay combos. All in all, it is a silly and adorable game that doesnt disappoint, giving veteran strategy players a handful. And the soundtrack is amazing! What do we want? Pillaging! Oh its dungoneer time! Well played!
  • Best designed game I’ve seen in Years Nov 24, 2020

    By Hemloch1
    This game has amazing music, graphics, and humor. However, the best thing about it is the actual gameplay. It’s easy to start playing but there is a ton of complexity if you want to master the game. The combat is amazing because it incorporates strategy while still being intuitive and fun. It doesn’t have the problem many similar games have where the minions are to easy and the boss is too hard, you are never guaranteed to win. The loot system with skills and blessing is very easy to understand and actually impacts your gameplay much more than other games. While there are consequences when you fail they are never overwhelming and only encourage me to play more. The only problem I’ve seen is that later on in the game the enemies don’t improve quite as much as you do and the rewards don’t get as big as I expected. Overall this is a amazing game and I love playing it
  • Jul 2, 2021

    By Fourth Numeral
    2 ways to fix screen problem. 1. Settings > Display > Full Screen Display > Guild of Dungeoneering > On/Off depending on the default 2. Settings > Display > Notch > Customize > Guild of Dungeoneering > Show Notch if the auto is hide notch/Hide Notch if the auto is show notch Conversely, you can just Show/Hide Notch for everything regardless of where you are on your mobile without needing to customize per app. Please tag as helpful if this solved your problem so others may see.
  • It’s Novel May 16, 2019

    By Axiomagical
    5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
  • Jun 8, 2021

    By Pillowcase
    Not the best port as no changes were made to make the text easy to read. Also the screen cut-off is thankfully a very little thing to fix. After that it's just a fun game.
  • Really 3.5 stars, but I rounded up Jan 24, 2019

    By PatriotUSA
    I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
  • Jul 27, 2021

    By Steve Rodrigue
    It's just a great and fun game. The game is simple to understand and challenging to master. Without in-app purchase!
  • Great but grindy Jun 22, 2018

    By No-Show Bob
    It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better. It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool. I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
  • Mar 18, 2021

    By Windy
    I wish I could give this four and a half stars-- heck, I'd give it five stars if there wasn't a sizable chunk of the screen that was cut off. The formatting unfortunately doesn't lend itself well to the Pixel 4a. However, this game is REALLY fun-- a perfect roguelike time-waster.
  • Good Game, needs balance Dec 12, 2018

    By Julian Raji
    Overall, fun game, good session-by-session deck building concept. Enemy types were varied enough to stay interesting, synergies were fun and simple to put together. My one complaint is that I never needed to use most classes. Some were just so much better than the others (lookin’ at you, artificer) that it felt like handicapping myself if I chose anyone else, and too easy is I chose that one. I had something in the neighborhood of 30 dungeons complete on a single character by the time I got to the end of the game, and I thought it was a little ridiculous that I was able to do so on a single character.
  • Apr 15, 2021

    By Merkurius2
    I cant see that there are any faults with this game. The deckbuilding mechanism is unique and exciting. The game is overall well balanced, and there are a plethora of interesting characters. All with their own thematic flair. Plenty of opprtunities for fun gameplay combos. All in all, it is a silly and adorable game that doesnt disappoint, giving veteran strategy players a handful. And the soundtrack is amazing! What do we want? Pillaging! Oh its dungoneer time! Well played!

No reviews available

No reviews available

No reviews available

  • Best designed game I’ve seen in Years Nov 24, 2020

    By Hemloch1
    This game has amazing music, graphics, and humor. However, the best thing about it is the actual gameplay. It’s easy to start playing but there is a ton of complexity if you want to master the game. The combat is amazing because it incorporates strategy while still being intuitive and fun. It doesn’t have the problem many similar games have where the minions are to easy and the boss is too hard, you are never guaranteed to win. The loot system with skills and blessing is very easy to understand and actually impacts your gameplay much more than other games. While there are consequences when you fail they are never overwhelming and only encourage me to play more. The only problem I’ve seen is that later on in the game the enemies don’t improve quite as much as you do and the rewards don’t get as big as I expected. Overall this is a amazing game and I love playing it
  • Jul 2, 2021

    By Fourth Numeral
    2 ways to fix screen problem. 1. Settings > Display > Full Screen Display > Guild of Dungeoneering > On/Off depending on the default 2. Settings > Display > Notch > Customize > Guild of Dungeoneering > Show Notch if the auto is hide notch/Hide Notch if the auto is show notch Conversely, you can just Show/Hide Notch for everything regardless of where you are on your mobile without needing to customize per app. Please tag as helpful if this solved your problem so others may see.
  • Jun 8, 2021

    By Pillowcase
    Not the best port as no changes were made to make the text easy to read. Also the screen cut-off is thankfully a very little thing to fix. After that it's just a fun game.
  • Jul 27, 2021

    By Steve Rodrigue
    It's just a great and fun game. The game is simple to understand and challenging to master. Without in-app purchase!
  • Great but grindy Jun 22, 2018

    By No-Show Bob
    It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better. It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool. I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
  • Good Game, needs balance Dec 12, 2018

    By Julian Raji
    Overall, fun game, good session-by-session deck building concept. Enemy types were varied enough to stay interesting, synergies were fun and simple to put together. My one complaint is that I never needed to use most classes. Some were just so much better than the others (lookin’ at you, artificer) that it felt like handicapping myself if I chose anyone else, and too easy is I chose that one. I had something in the neighborhood of 30 dungeons complete on a single character by the time I got to the end of the game, and I thought it was a little ridiculous that I was able to do so on a single character.
  • Apr 15, 2021

    By Merkurius2
    I cant see that there are any faults with this game. The deckbuilding mechanism is unique and exciting. The game is overall well balanced, and there are a plethora of interesting characters. All with their own thematic flair. Plenty of opprtunities for fun gameplay combos. All in all, it is a silly and adorable game that doesnt disappoint, giving veteran strategy players a handful. And the soundtrack is amazing! What do we want? Pillaging! Oh its dungoneer time! Well played!
  • Worth the price of admission Apr 9, 2017

    By Jeb Shrub
    Paid for the main game. Worth 6$ by itself. A novel new concept merging dungeon building, card fighting, and old school D&D style rng. Advancement is in unlocking new characters rather than building old ones, which at first glance is a weakness that will get repetitive, but has stood rather well in my 40+ hours game time. It's addictive because you can't build an unbeatable behemoth. The music is a good touch, but I would like a full soundtrack rather than small bites of it. This is, however a cheap game, not a concept album. The humor of the game and story shines in the effort it shows without being obnoxious. It's been the source of many lighthearted chuckles and nostalgic memory triggers harkening back to my golden days of dice and braggadocio around a gaming table. The best part? The main game is just an appetizer, because the addons (which rival the main game in length and concept innovation) are included in the price. One word to describe this game? WORTH.
  • Amusing, quirky game Aug 20, 2017

    By Tzally
    Totally worth the small entrance fee. This has provided hours of amusement and at least a few genuine chuckles. Gameplay is a combination of turn-based "card" duals, in which some characters offer the chance for more tactical play, and "building" dungeons by connecting hallways and rooms. You can earn more gold with every hallway; gold gets you new character classes, better loot drops, and little trinkets to help your dungeoneers stay alive. The amusing character commentary, ridiculous gear, and other tongue-in-cheek writing adds to the fun. In sum, worth the small sum to play.
  • Easily underestimated gem Jun 21, 2017

    By Asmodeus Azarak
    While not flashy this game has a great premise and execution. It is easily playable in bite sized sessions, and has no in app purchases or pay to win nonsense. The combat deck building card system is fun and engaging. I found some classes underwhelming, but the ones I enjoyed really flavored the tactics in different ways. The dungeon exploration card playing seems weird at first where you are sort of both hero and dungeon builder, but the pre-built sections and goals for each quest actually make it work well. Definitely worth the price of admission.
  • Really 3.5 stars, but I rounded up Jan 24, 2019

    By PatriotUSA
    I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
  • Mar 18, 2021

    By Windy
    I wish I could give this four and a half stars-- heck, I'd give it five stars if there wasn't a sizable chunk of the screen that was cut off. The formatting unfortunately doesn't lend itself well to the Pixel 4a. However, this game is REALLY fun-- a perfect roguelike time-waster.
  • Jun 22, 2021

    By Steven Wall
    Great game, but they need to fix the UI. I can't see the left side of the screen, where things like your gold count is listed.
  • Jun 3, 2021

    By Brayan Pagan
    Fun game for kids and adults. The replay is midrange, you'll want to keep going but then it becomes limited in the different ways you can play the game.
  • Mar 13, 2021

    By Forrest Peugnet
    Love this game! Originally own it on pc, through Steam, but find it lends itself to the mobile format even better. Loses one start because of screen fitting. The right edge of the screen is cut off and there doesn't seem to be anything to do to adjust it. Fixing the display would easily bump this up to 5 ⭐ for me.
  • Jan 23, 2019

    By Robert Desmontagnes
    The game is really fun. The gameplay, the humor is on point. The only thing I didn't like is the map making. Not the gameplay, making the dungeon map is fun. But, it's the reading where it goes that's hard. If there's just a different color or something that shows on the card if it's a 2 way, 3 way or etc. Like putting a small arrow or a red color on the tip of the exits of the 3 way would make the cards easier to read. PS : Sorry, if I make any mistakes! PPS : The game is awesome!
  • Oct 4, 2018

    By sploonz
    I love the game but I have one issue, every now and then part of the gui from the equipment screen gets stuck, and persists through the map screen into the battle screen as well. The real issue begins when another loot screen shows, the gain and loss cards don't show and it makes it impossible to know what new cards I will get without memorizing them prior. I found another bug. When using the run ability, the player or enemy gains two health if they after finishing their first round on 1 hp, this should take their health to 3, but instead it skips to displaying 4. Though a 4 is displayed, they will technically still only have 3 health. This caused me some confusion until I understood what was wrong, and if not fixed will be for future players also.
  • A great idea... moderately executed Feb 15, 2018

    By Amused but confused
    There’s a great deal to like about this game. It’s fun, it’s novel, and it’s not too easy or generally too hard either. When it’s fair that is - given some of the requirements for some dungeons (reach the eye beast in 9 turns or get petrified) are only randomly achievable - depending on whether or not you’ll actually get cards to reach the boss in time. That’s not fun - that’s frustratingly silly. So are the bard’s voiceovers the designers seem to have fallen in love with (at least you can turn those off), and the choice to play the game at 3x, which means battles go faster but you have to miss all the dialogue that actually is decent. So yeah - I still play, and I’d buy a v2.0 with some extra polish in a heartbeat. But I’m also regularly putting it down because the fun gets interrupted with annoyance just a little too often.
  • It’s Novel May 16, 2019

    By Axiomagical
    5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
  • A very good game Jun 13, 2017

    By Quartz110
    I like the approach to the graphics, and the card based play. Even the music is amusing when your character dies. Its a good game. Maybe it's just me, but the cards are a little confusing to figure out in terms of which ones compliment each other. It would be good if there was a tutorial that said what the differences between the traits were, and more information on the character strengths/weaknesses are. For instance, I got a monk, but I'm not sure how to use him and what cards to use with him because I'm not sure what his strengths are. Also, I expected to die a lot, but sometimes it happens after a lot of time has already been spent. You carefully plan and get good cards, and move slowly, then you get killed by a sudden strong enemy that's a lower level than you. Also, it would be nice if you could keep the traits you spend a long time obtaining for a character. When your character dies - and it's setup for that, you have to start completely over without the traits you spent an hour to get. Last, if the characters lose everything when they die, then it would be nice if they could replay dungeons. Once you finish a level you can't access it again, which means you're moving on to harder levels with your weak brand new character each time he dies. Thanks for your time.👍🏻

No reviews available

No reviews available

What’s Groovy

What’s Subpar

Want more reviews? Sign up for free to get all-access!

As well as curated coupons daily to your inbox. Save up to 90% on Apps & Games.

We will never share or sell your data with third parties. You can opt out anytime.

Loading...